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Character: Fear

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Character: Fear Empty Character: Fear

Post by Vaughn Tue Mar 01, 2016 11:45 pm

Name: Fear
XP: 5
PP: 35
Race: Human
Attributes: Agility: d6, Smarts: d10, Spirit: d6, Strength: d4, Vigor: d6 (Extra point from hindrance points instead of edge)
Skills: Knowledge (Computers): d10, Intimidation: d6, Investigation: d8, Notice: d6, Shooting: d10, Stealth: d6, Streetwise: d8. (Extra point from hindrance points, 2 ranks in Super Shooting)
Charisma: -1, Pace: 6, Parry: 2, Toughness: 5/13
Hindrances: Monologuer (Major), Overconfident (Major), Ruthless (Minor), Habit (Minor): Uses Broadcast every Sunday Evening to give an update to the citizens of Rookfall City and the surrounding areas on the goings on in the superhero world over the past week. Speaks about the exploits of fellow superheroes, talks about which evildoers were brought to justice (and by whom), and informs citizens what they can to do help ensure that they live safe lives.
Edges: Arcane Background (Super Powers), Power Points, Jack of all Trades
Background: A normally boring man, the man who would soon be known by the alter ego Fear one day accepted an invitation to hang out with some of his friends late one night. These friends decided that it might be fun to try using a Ouija Board to communicate with spirits. But something went horribly wrong. The spirits that spoke to them attacked violently and imparted forbidden knowledge to those present. Most went insane, but he survived the encounter and was granted a mystic power over fear. Now, going under the identity Fear, he has resolved to use his newfound powers to help the world, but he doesn't trust ORACLE, that's a situation just waiting to be abused. Fear keeps his superhero life separate from his personal life, while encouraging normal people to step up and do good. As a hero, Fear uses his abilities to achieve a goal for the greater good, but doing so in potentially questionable ways. People tend to panic in his presence and some people have no memory of performing heroic deeds during strenuous situations. People can listen to Fear in his weekly "podcast"/radio and television takeover every Sunday evening.
Super Powers:
--Armor (level 4) (Contingent upon Fear) (3): A dense aura of magical power shrouds him in a protective fog. That which would harm him becomes hesitant to do so. Must have fear activated first.
--Fear (Terror) (5): Projects an aura that strikes extreme fear into the hearts of all those in the nearby vicinity.
--Fearless (2): Due to being exposed to and being the cause of so much fear, it has no effect on his mind anymore.
--Mind Control (Contingent: Must affect afraid people, Multiple Minds x2, Memory Alteration x1) (9): Can exert control over those who are afraid of him, those he controls have no memory of their actions under his control.  
--Broadcast (Handheld Device, Manipulation x2, Range) (5): May interrupt television and radio broadcasts in a large radius to spread the word of his exploits and of local happenings in the superhero world. Fear requires a special device, not unlike a cell phone, that enables him to tap into the various broadcast frequencies. He typically conceals this device on him.
--Interface (Code Breaker) (3): Fear has a penchant for working with computers and especially encryption systems.
--Regeneration (Level 2, Regrowth) (6): The mystical source of Fear's power grants him the ability to regenerate his wounds. He recovers slowly, but he can recover from anything short of death.
--Super Skill (Shooting) (Level 2) (2): Fear has trained extensively with the use of sidearms to be able to protect himself in the case that he cannot control the situation through his mystical powers.

HQ: Small (2), Average (1), Downtown (0) Command Center (1), Computer Lab (1). A small apartment in some unknown location in the city, Fear has various computer equipment that he uses to hunt down criminals and access the necessary data to do so.

Starting equipment:
Desert Eagle Magnum (2d8 damage, AP 2, Semi-Auto: $300
35 Heavy Bullets (Desert Eagle): $35
35 Heavy Rubber Bullets (Desert Eagle): $35
Camera: $75
Voice Modulator: $50
Remaining: $5
Car (Black Honda Civic 2014. Plates registered to his super name, not his real name)


Description: An exact description of Fear is unknown, the following is postulated.
Height: 5'11"-6'2"
Weight: 170-200 lbs
Eyes: Unknown
Hair: Unknown

Costume: Fear wears a long black coat or cloak with a hood and black fatigues under that. He keeps his Desert Eagle pistol on a shoulder holster, out of sight, but easily accessible. He wears a full face covering black mask that seems to shroud his face under the hood.


Last edited by Vaughn on Thu Jun 23, 2016 1:01 pm; edited 10 times in total (Reason for editing : Updated based on revisions. Added HQ, Description, Costume, And equipment purchased.)
Vaughn
Vaughn

Posts : 221
Join date : 2016-03-01

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Character: Fear Empty Re: Character: Fear

Post by Rick Wed Mar 02, 2016 10:03 am

A few notes:
1. You currently have 6 points in attributes instead of 5 if you are using something to get an extra attribute point make a note of what it is next to the attribute you used it on in () I'd recommend looking at the other Character sheet submitted by Tim to get an idea about formatting this kind of power

2. You currently have 18 points in skills by my count, 2 of the points above 15 I have accounted by Super Skill (shooting), I'd recommend adding a note by that skill in () noting that, again see Tim's sheet for formatting. Where is the other extra point coming from? Please make a note same as shooting in () by the skill.

3. I would recommend formatting powers more like this for readability:
Super Powers:
-Armor(3) (level 4): A dense aura of magical power shrouds him in a protective fog. That which would harm him becomes hesitant to do so. Must have fear activated first.
-Fear(5): Projects an aura that strikes extreme fear into the hearts of all those in the nearby vicinity.
-Fearless(2): Due to being exposed to and being the cause of so much fear, it has no effect on his mind anymore.
-Mind Control(9): Can exert control over those who are afraid of him, those he controls have no memory of their actions under his control.
-Broadcast(5): May interrupt television and radio broadcasts in a large radius to spread the word of his exploits and of local happenings in the superhero world. Fear requires a special device, not unlike a cell phone, that enables him to tap into the various broadcast frequencies. He typically conceals this device on him.
-Interface(3): Fear has a penchant for working with computers and especially encryption systems.
-Regeneration(6): The mystical source of Fear's power grants him the ability to regenerate his wounds. He recovers slowly, but he can recover from anything short of death.
-Super Skill (Shooting)(2): Fear has trained extensively with the use of sidearms to be able to protect himself in the case that he cannot control the situation through his mystical powers.

Once you have those things addressed the rest looks really good, I'll review it once more after you edit.

Rick
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Character: Fear Empty Re: Character: Fear

Post by Rick Wed Mar 02, 2016 10:09 am

Additionally (this is my bad I didn't have it on the example template), you should put Pace, Parry, and Toughness down. See the edited character template.

Rick
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Character: Fear Empty Re: Character: Fear

Post by Vaughn Wed Mar 02, 2016 3:03 pm

Thanks for the notes, I think everything is updated. Let me know if you find something else!
Vaughn
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Character: Fear Empty Re: Character: Fear

Post by Vaughn Thu Jun 23, 2016 1:02 pm

At 5 XP: Increased Investigation and Streetwise from d6 to d8.
Vaughn
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Character: Fear Empty Re: Character: Fear

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