Dialogue coloring

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Re: Dialogue coloring

Post by Mariah on Fri Mar 04, 2016 10:17 am

Why is dialogue a weird (less readable) color, rather than just decent formatting and quotation marks?
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Re: Dialogue coloring

Post by Rick on Fri Mar 04, 2016 10:40 am

It's an idea that comes from recommendations of other PBP game runners. When you are doing PBP the posts are often (as you may have already noticed) pretty rough and tumble. Often it's kind of rough draft so it's not as well written as say a book that takes great care to make a note of what dialogue belongs to which character. Using Colors let you do quick and dirty dialogue while still keeping it tied to specific characters.

If this is a problem for people we can toss this rule out but personally I think it adds a nice comic book element of tying characters to colors and makes it easy to pick up on dialogue.

Additionally for those who don't know you are not limited to the colors in the drop down here. The color tag functions off of HTML color codes so you can pick any color and shade.
Here is a handy tool for that: http://html-color-codes.info/

Which means you can use all the colors of the rainbow.

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Re: Dialogue coloring

Post by Rick on Fri Mar 04, 2016 10:41 am

I think if we are going to continue using the colors it would be best for people to pick a fairly easy to read color though.

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Re: Dialogue coloring

Post by Mariah on Fri Mar 04, 2016 12:41 pm

The problem is that most colors are hard to see against dark grey. They're all basically the same tone. Yellow and light pink are probably the easiest to see, but they're still more confusing than helpful. I also don't see how it's less work to go click on a color than it is to push enter a couple times and use basic writing conventions.
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Re: Dialogue coloring

Post by Rick on Fri Mar 04, 2016 12:50 pm

It's easier/faster BECAUSE you don't need to think about basic writing conventions. You don't need to sit and look at your post and go "does that make sense? Can you tell who is speaking?" just bam boom he said she said. I can also change the entire forum to be lighter colors instead of darker colors if that bothers people, I went with grey because it felt more "city like".

If other people have opinions one way or the other please let me know and we can either drop the color coded dialogue or try changing the site colors to make it more readable.

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Re: Dialogue coloring

Post by Mariah on Fri Mar 04, 2016 12:52 pm

I like and have no problem with the grey. I just want to hold everyone to a higher standard of writing because that makes it more fun and immersive for ME, but if I'm outnumbered, I'll accept it. So yes, others please chime in or we'll never have closure...
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Re: Dialogue coloring

Post by felixmac09 on Fri Mar 04, 2016 12:59 pm

A compromise! Use good writing practice and colors! Best of both worlds!

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Re: Dialogue coloring

Post by felixmac09 on Fri Mar 04, 2016 1:09 pm

Honestly, I do think the colors will be helpful, as would proper grammar. I don't see anything wrong with the colors? I kinda like them?

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Re: Dialogue coloring

Post by Mariah on Fri Mar 04, 2016 1:19 pm

How do you even use HTML codes?
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Re: Dialogue coloring

Post by Rick on Fri Mar 04, 2016 1:30 pm

2 things, first off it looks like I can change specifically just the color of the background for posts. If I make it something like black or slightly dark black then colors seem to pop really well and are easy to read. We could try this and see what people think, it keeps the grey feel of the whole forum but makes text of all color easier to read.

Secondly to use the html colors, along the bar at the top when typing a reply there there are some buttons for bold, italics, indent, and a few other things. the fifth set of buttons along has an H, A with arrow, and a little color box. If you click that you get a list of default colors, when you pick one it puts the code for it in your post like [Colour! 000000] [/end colour] you can edit the six digit string of letters/numbers to be different these are HTML color codes, easy enough to find and I posted a link with a way to generate codes for other colors. Anything you type between the two sets of brackets will be colored []Text goes here[/]

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Re: Dialogue coloring

Post by Rick on Fri Mar 04, 2016 1:33 pm

You'll see the formatting for the color code in your text before it posts but I can't type it out formatted correctly because it will just disappear as code when I post here. You can also just type that code but it's hardish to remember and the code has to be exact.

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Notice d4, Parry: 7 +2 from front & left w/shield, Toughness: 5/15 + 4 from front & left Ranged w/shield (10 points of Heavy Armor when active)
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Re: Dialogue coloring

Post by Mariah on Fri Mar 04, 2016 1:53 pm

Okay, I guess that works. Test?
EDIT: Yeah, that's not something I'm going to try from my phone again.
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Re: Dialogue coloring

Post by felixmac09 on Fri Mar 04, 2016 1:56 pm

Yeah, I could see that sucking on a phone... I actually just kinda refuse to do PBP via phone. It's too easy to lose a 15 minute agonizingly tapped paragraph.

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Re: Dialogue coloring

Post by Rick on Fri Mar 04, 2016 1:59 pm

I've updated the reply background color. I think it looks alright and makes colors generally easier to read, I can go a bit darker or back to how it was if people have opinions.

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Archangel - Powers from an otherworldly source, she uses fists and flight to solve most problems.
Notice d4, Parry: 7 +2 from front & left w/shield, Toughness: 5/15 + 4 from front & left Ranged w/shield (10 points of Heavy Armor when active)
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Re: Dialogue coloring

Post by Mariah on Fri Mar 04, 2016 2:02 pm

Engh.. I'd rather have the grey like it was... now the white text is swimmy.
Can we just stick to pastel colors if we have to do color?
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Re: Dialogue coloring

Post by Rick on Fri Mar 04, 2016 2:09 pm

Alright, back to normal. I can't promise the use of only pastels because if everyone takes the major colors in pastels and I'm left with [color=#F94FC3]Pink[/color] for the Big Bad I will be a very sad Game Master.


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Archangel - Powers from an otherworldly source, she uses fists and flight to solve most problems.
Notice d4, Parry: 7 +2 from front & left w/shield, Toughness: 5/15 + 4 from front & left Ranged w/shield (10 points of Heavy Armor when active)
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Re: Dialogue coloring

Post by Mariah on Fri Mar 04, 2016 2:11 pm

Haha, fair enough.
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Re: Dialogue coloring

Post by Rick on Fri Mar 04, 2016 2:11 pm

Pink

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Archangel - Powers from an otherworldly source, she uses fists and flight to solve most problems.
Notice d4, Parry: 7 +2 from front & left w/shield, Toughness: 5/15 + 4 from front & left Ranged w/shield (10 points of Heavy Armor when active)
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Re: Dialogue coloring

Post by Rick on Fri Mar 04, 2016 2:12 pm

I mucked about with my settings trying to figure some things out and turned off HTML codes for me, it then just shows the code which is not really beneficial...

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Archangel - Powers from an otherworldly source, she uses fists and flight to solve most problems.
Notice d4, Parry: 7 +2 from front & left w/shield, Toughness: 5/15 + 4 from front & left Ranged w/shield (10 points of Heavy Armor when active)
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Re: Dialogue coloring

Post by felixmac09 on Fri Mar 04, 2016 2:14 pm

http://www.cnet.com/how-to/grayscale-tool-for-chrome-makes-web-pages-easier-to-read/ ?

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Re: Dialogue coloring

Post by Mariah on Fri Mar 04, 2016 2:20 pm

I've been using Firefox, but if I get desperate, that's kinda cool.
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Dialogue coloring

Post by felixmac09 on Fri Mar 04, 2016 2:28 pm

Firefox actually has some built in setting configurations that help (alhtough they will change the way everything displays all the time till you change them back).
Options/content/fonts and colors/colors

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Re: Dialogue coloring

Post by Rick on Fri Mar 04, 2016 2:38 pm

Split this conversation to it's own topic to avoid clutter of the general rules thread.

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Notice d4, Parry: 7 +2 from front & left w/shield, Toughness: 5/15 + 4 from front & left Ranged w/shield (10 points of Heavy Armor when active)
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